Mastering Low-Level Design (LLD): A Step-by-Step Guide

Low-Level Design (LLD) plays a critical role in software engineering. It transforms high-level requirements into detailed class structures, object interactions, and method signatures. Whether you’re preparing for system design interviews or working on real-world applications, understanding how to approach LLD effectively can set you apart.

Topics to Master

To tackle LLD problems confidently, make sure you’re familiar with the following foundational topics:

Object-Oriented Principles

Design Patterns

  • Creational: Singleton, Factory, Builder
  • Structural: Adapter, Decorator, Composite
  • Behavioral: Strategy, Observer, Command

Read common GOF

UML Diagrams

Class Design Best Practices

Concurrency

  • Thread safety
  • Synchronization
  • Locks and Semaphores

Tackling Low-Level Design

Understand the Requirements

Start by getting a crystal-clear understanding of the problem statement. Ask clarifying questions to explore:

  • Functional requirements: What exactly should the system do?
  • Non-functional requirements: Performance, scalability, concurrency, etc.
  • Constraints: Time limits, tech stack preferences, etc.
  • Example: If designing a parking lot system, ask—what kinds of vehicles are allowed? Is real-time tracking needed? Is payment integration required?

Identify Core Entities (Classes)

Break the problem into key objects. These are typically the nouns in the problem statement.

  • In a movie booking system: User, Theatre, Movie, Show, Booking.

This step lays the foundation for your class diagram and object interactions.

Define Relationships Between Classes

Once entities are identified, define how they interact:

  • One-to-one, one-to-many, or many-to-many
  • Composition vs Inheritance
  • Use simple UML Class Diagrams to visualize
  • A Theatre has multiple Screens; each Screen has multiple Shows.

For Details

List Core Functionalities

List out features or operations your system must perform. These will map to method signatures within the classes.

  • For a Parking Lot:
    • allocateSlot(vehicle)
    • releaseSlot(ticket)
    • calculateCharges(duration)

Assign Class Responsibilities

Keep classes clean and focused. Follow the Single Responsibility Principle (SRP).

  • ParkingLotManager handles allocation logic
  • PaymentService handles billing
  • Avoid “God classes” that do everything

Use SOLID principles to improve modularity and maintainability.

Handle Data Flow and State Transitions

Think about how data moves through the system and what states objects can be in.

  • A ParkingSlot might transition: Available → Occupied → Available.

Model these changes explicitly in your classes.

Apply Design Patterns (When Needed)

Use design patterns to simplify or decouple your design:

  • Factory Pattern: For object creation
  • Strategy Pattern: For dynamic behavior (e.g., different payment strategies)
  • Singleton Pattern: For global managers
  • Observer Pattern: For event-driven flows

Don’t force patterns—use them when they add clarity or flexibility.

Consider Extensibility and Edge Cases

Ask yourself:

  • Can this design be extended easily?
  • What if we need new vehicle types? New payment options?
  • What happens if a user cancels a booking?

Thinking ahead helps you build a scalable and maintainable design.

Think About Concurrency, Caching, and Persistence

Consider:

  • Concurrency: How do you handle race conditions or multi-user access?
  • Caching: What data can be cached? (e.g., seat availability)
  • Persistence: What goes into the database vs stays in-memory?

Use thread-safe classes or locks where necessary.

Walk Through a Real Use-Case

Validate your design by simulating a real use-case.

  • Example: A user logs in → selects a movie → picks seats → makes payment → receives a ticket.

This helps catch gaps and ensures end-to-end flow is covered.

Write Class Skeletons

Once your design is clear, write class structures with:

  • Proper method names
  • Parameters and return types
  • Basic comments or docstrings

No need for full implementation unless required.

Explain Trade-offs

Always be ready to explain:

  • Why you chose a certain approach
  • Why a certain design pattern was used (or not)
  • What are the trade-offs of your decisions?

Interviewers love when you can back your design with solid reasoning.

Common LLD Problems to Practice

  • Parking Lot System
  • Elevator System
  • Splitwise
  • BookMyShow
  • Ride Sharing (Uber/Ola)
  • Amazon Cart
  • Hotel Booking System
  • Library Management System
  • Food Delivery App (Swiggy/Zomato)

Conclusion

Mastering Low-Level Design requires more than just coding skills—it’s about thinking like an architect, designing systems that are clean, extensible, and robust.

Next time you face an LLD challenge, follow these 12 steps, and you’ll approach the problem with confidence and structure.

Resources

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